About
This site collects projects I have built or operated directly.
The work spans physical products, software, and publishing. Some projects began as attempts to solve a specific problem, while others started as experiments and continued longer than expected. Several ran for years, and a few were closed deliberately when the conditions that supported them changed.
Each project appears here as a record of what was built and how it evolved over time.
I run a small independent studio and tend to work by building things, operating them for a period, and observing what happens. Over time that work has taken several forms, including physical products, consumer software, and publishing projects.
One of the earliest examples was App Sketchbook, a physical sketchbook designed for mobile designers. The project began in 2009 when the iPhone App Store was still new and design guidance was limited. I designed the product, set up ordering and payments, handled fulfillment, and supported customers directly. The sketchbook eventually expanded into a small product line and remained available for more than a decade before closing in 2020 as design workflows shifted away from paper.
Alongside independent work I have held product leadership roles at companies including Mailchimp and Square. That experience introduced different constraints, particularly around scale, coordination, and long term maintenance, and continues to influence how I approach systems.
More recent projects include Clixbee, an iOS application that analyzes photos on device to help identify the strongest image from a set, and Art of Beatmaking, a publishing project organized around regular creative practice. Both are built and operated directly.
I tend to move between creative and technical work rather than separating them.
Occasionally this work leads to collaboration with small teams or independent businesses on focused product or systems problems. Those engagements are limited in scope and usually begin through conversations that start from the work shown here.